

It can innately cast the following spells, requiring no material components:ġ/day each: darkness, faerie fire, levitate (self only) The drow’s innate spellcasting ability is Charisma (spell save DC 13).

The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep. Might be allowed if the two characters roll next to each other in the initiative order, or if the halfling passes a difficult acrobatics check.Fey Ancestry. Great, great thought on the blade hand-off though. I did not factor for the Halfling gaining advantage, but it may be possible to ensure those strikes at advantage.
#Dnd shadow blade full
Basically, if we achieve surprise (Easy with Mystery Paladin) then the halfling gets full extra attacks with up to 5d8, critical. I think I break the game when I pair my Paladin of Mystery with a Lightfoot Fighter Assassin and try a mid-turn blade handoff. I think there are mechanical problems when you let an item leave your own square without an action (hand the item off, toss the item to another player, receive item from another player.) One of the characters would at least have to make a ready-action ("On Buddy-Character's turn, I hand him the item.") I played around with the idea of free-action dropping the blade on the side of your square, and free-action letting another character pick it up. The shadow blade hand-off should be considered an action. I gave this one a good 10 days of thought. I would let it slide with an extra helping of XP. and the Rogue has a Finesse weapon capable of sneak attack.Įven though this is a little rule bending, I think it shows great imagination and teamplay. But the Fighter now has a +1 long sword which could be wielded 1 or 2 handed.

When the Warlocks turn comes around all they can really do to help in this fight is use a cantrip like eldritch blast. Since both weapons wont dissipate until 1 min they should have 9 more rounds of effective combat. The Fighter than uses there action to take the Pact Weapon long sword and the Rogue uses there action to take the Shadow Blade.Įffectively in one round of combat all 3 are now ready to fight. On the Warlocks Turn he uses his pact weapon to create a long sword. The warlock knows the shadow blade spell and is pact of the blade. the fighter and rogue are limited to there fist. A fighter, A warlock, and Rogue go to jail. As a DM, I would definitely allow the previously mentioned blade pact warlock to help her fighter and rogue allies in this fashion, as long as the rogue's interests, or at least this fight, is in line with what her patron wishes. They spell out two specific things that make it stop.

It does not state that handing it, dare I say giving it to a person and intentionally keeping concentration on it so that they can benefit from its use is not listed as one of those things, nor do they give the catch-all of "if it leaves your hand", or some other interpretation of it. The spell goes as far as telling you exactly two things that will cause the blade to disappear prematurely. This one is best left in the hands of your local DM, although I will note that in any other instance, the internet loves to say that if it doesn't specifically state that it happens, then it doesn't. The confusion seems to be from the fact that most spells don't create an item, and those that do don't seem to have a range of touch (I can't find/think of any offhand). You can cast Holy Weapon on a weapon that is not in your possession you may not cast Shadow Blade to form a weapon in an empty hand other than your own. I realize I'm late to the party, but I would like to note that the range of self refers only to the casting. Monstrous Compendium Vol 3: Minecraft Creatures
